- 2D Shoot em Up
- 8 weeks half-time
- Made with an in-house 2D C++ engine
- Player - I wrote the player and all the weapons you could use.
- UI - I implemented all the UI and ‘juicy’ effects such as easings and shaking.
- Shop - I implemented the whole shop system, both how it works internally and all the UI for it.
- Bosses - I implemented the final boss as well as helped work on the other bosses along with another programmer.