- 2D Top down adventure game
- 8 weeks half-time
- Made with an in-house 2D C++ engine
- Player - I wrote the player, which incorporated many animations and combo’s that were hard to get right in a 2D isometric game.
- Camera - I kept the camera and frustum culling from last project, but tweaked it to work isometrically.
- Pickups - I implemented the different pickups in the game, health and money drops.
- Particle System - I used and improved upon my particle system from last project